Eloraams Blog

On The Topic Of 1.8.1

So…

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I may as well talk a little more about it. I single-handedly ported MinecraftForge to 1.8.1 (although there are a couple outstanding bugs that mostly don’t effect RedPower), and then I temporarily ported the client side of ModLoaderMP.

Overall it seems to be working pretty well. I have to come up with a new Wafer recipe, since that one is now occupied by the stone bricks, but the rest seems to be working.

Currently it’s SSP-only, mostly because ModLoaderMP hasn’t updated.

Tube Based Machines

Tubes are actually starting to work now, so I built a simple machine with them:

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Remodelling, Please Excuse The Mess.

Thanks to Scott Killen for making me a new site theme. The install is mostly done, but I’ve still got a few things left to do. A few tweaks here and there.

I did darken the font some, the low contrast was making my eyes hurt. I’m sure I’ll tweak the stylesheets here and there until I’m happy.

Moving Things Around.

I’ve been hesitating to post this, but in my sleep-deprived coding spree last night, at some point I decided that it would be fun to make something to move items from my block breakers to somewhere else.

What better way than with pipes tubes. That’s right, nice reliable pneumatic tubes.

But they’re definitely not pipes. Nope. Nothing whatsoever like them.

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Let There Be Light!

So I was going through the list of items that the Deployer can use, and I found one that surprised me.

Guess what happens if you toss a flint&steel; into an upward-facing Deployer?

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The Deployer won’t be destroyed by the fire, so hey, fire on demand!

Now there are downsides. The fire burns out after a while, and you can’t prematurely stop it (although a Block Breaker can do that). Also, it does slowly use up the flint&steel; inside, but you get a fair number of uses before you have to replace it.

Anyway, because I had so many passive mobs wandering around my test site, I built this:

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Mmm, roast pig.

And Another Thing!

I didn’t feel like stopping there, so I also finished the Deployer:

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This one places blocks, or uses certain items. It can plant plants and use fertilizer, too.

This is a little machine that I made with the two of them. I call it a reminer. It’s used for converting clay blocks to clayballs, smooth stone to cobblestone, gravel to flint, and any similar task.

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Omnomnom Yummy Blocks.

So I more or less finished the Block Breaker. When powered, it eats the single block in front of it, regardless of what that block is, and spits it out. It’ll stuff a chest if you put one near it, or failing that, it’ll eject the item from the back.

What it looks like: imgAlt

And here’s a little cobblestone generator that I built using it:

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And Sometimes, I Build A Hut.

The best way to find out how something feels is to play with it.

So I took a couple minutes and made this:

I personally think the basalt cobblestone is really striking.

I Accept Constructive Criticism

– comments: true date: 2011-09-16 21:40:50 layout: post slug: i-accept-constructive-criticism title: I accept constructive criticism. wordpress_id: 19 categories: - RedPower tags:

- blocks

Someone pointed out to me that the marble splotches were a little dark, especially on the bricks, and I agreed.

A deft touch with a paintbrush later, here’s the result:

New Ores And Stones.

So I’ve been doing more work on RedPower 2. Today I mostly drew things, but I also got them working in world.

First, some new ores:

Left to right, we have ruby, emerald, sapphire, silver, tin, copper, tungsten, and nikolite.

Nikolite is the strange one on that list, of course. It’s minable into a powder that has the unique ability to store energy, which makes it important in the creation of Blue Alloy.

I’m not entirely happy with the tungsten ore. It looks a little too much like coal. It’s tricky to manage a decent metal ore without environment map textures, though, since all the mid-grey colors blend into the stone.

And of course, the ore overlays are entirely original, although they are applied to the Minecraft stone texture in the RedPower versions.

Then I added some new stone types:

From left to right, default cobblestone for comparison, basalt cobblestone, basalt bricks, basalt, marble, and marble bricks.

If you look closely, you will notice that the two cobblestone patterns don’t match. That’s right, I drew the basalt cobblestone texture from scratch. Just another art asset for Minia in the process of writing RedPower. Two, even, because the same layers apply cleanly to Minia’s granite texture, giving me an original cobblestone texture.